![]() If the original OlliOlli is a chance to get to grips with the series’ unique control scheme then its sequel feels like the final exam upping the ante further still, demanding higher scores and even slicker runs. Much like when Tony Hawk’s Pro Skater 3 added the revert, the addition of manuals in OlliOlli 2: Welcome to Olliwood has a big impact on the way you play essentially allowing for even longer and more impressive combos. Mistime your landing though and watch your score tumble. In fact, timing plays a very big role in both OlliOlli titles with every trick and jump also requiring you to press the B Button just as you land in order to roll away cleanly and with the highest points. Similarly, grinding requires you to hit down on the control stick just as your board touches the rail or wall to initiate. It’s surprising how much more involved this feels than merely tapping a button. Rather than simply hitting buttons to Olli or perform tricks, you’ll actually need to move the control stick downward (almost as if you were crouching your legs) then flick it up and in a direction. If there’s one feature that truly helps the OlliOlli series feel like more than just another auto-scrolling endless runner type, it’s the way it feels and controls. Bail out though and it’s back to the beginning for you. Much like the Tony Hawk’s series before it, stringing along the longest and most flashy combos is not only OlliOlli’s big focus but also its greatest hook. ![]() Every stage you fly through is its own linear 2D playground of rails to grind and ramps to trick off of with the best runs accomplished by those who take advantage of them all. The skateboarding genre isn’t what it used to be, let’s put it that way.Įnter Roll7’s OlliOlli series, a refreshing take of the genre that’s part auto-scroller (or auto-roller in this case) and part trick-based juggling act. Looking at the landscape now it’s a completely different story though with EA’s excellent Skate series no more and Tony Hawk’s Pro Skater 5 an absolute disaster. Putting a number on the amount of hours I’ve lost to grinding rails, spinning over half-pipes and pulling off insanely ridiculous combos isn’t easy but let’s just say it’s in the hundreds at least. ![]() There was once a time when Tony Hawk ruled the gaming scene, his yearly skateboarding releases something to get excited about.
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